- 1. simple animated model, muzzlr flash handling on h_ model:
h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation
** tags:
shot = muzzle end (shot origin, also used for muzzle flashes)
shell = casings ejection point (must be on the right hand side of the gun)
weapon = attachment for v_tuba.md3
v_tuba.md3 - first and third person model
g_tuba.md3 - pickup model
- 2. fully animated model, muzzle flash handling on h_ model:
h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
- tags:
shot = muzzle end (shot origin, also used for muzzle flashes)
shell = casings ejection point (must be on the right hand side of the gun)
handle = corresponding to the origin of v_tuba.md3 (used for muzzle flashes)
v_tuba.md3 - third person model
g_tuba.md3 - pickup model
- 3. fully animated model, muzzle flash handling on v_ model:
h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
- tags:
shot = muzzle end (shot origin)
shell = casings ejection point (must be on the right hand side of the gun)
v_tuba.md3 - third person model
- tags:
shot = muzzle end (for muzzle flashes)
g_tuba.md3 - pickup model
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