• 1. simple animated model, muzzlr flash handling on h_ model:
    h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation ** tags:
    shot = muzzle end (shot origin, also used for muzzle flashes)
    shell = casings ejection point (must be on the right hand side of the gun)
    weapon = attachment for v_tuba.md3
    v_tuba.md3 - first and third person model
    g_tuba.md3 - pickup model
    • 2. fully animated model, muzzle flash handling on h_ model:
      h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
      • tags:
        shot = muzzle end (shot origin, also used for muzzle flashes)
        shell = casings ejection point (must be on the right hand side of the gun)
        handle = corresponding to the origin of v_tuba.md3 (used for muzzle flashes)
        v_tuba.md3 - third person model
        g_tuba.md3 - pickup model
    • 3. fully animated model, muzzle flash handling on v_ model:
      h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
      • tags:
        shot = muzzle end (shot origin)
        shell = casings ejection point (must be on the right hand side of the gun)
        v_tuba.md3 - third person model
      • tags:
        shot = muzzle end (for muzzle flashes)
        g_tuba.md3 - pickup model

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