Changelog 2.5.1

Notes:

Here comes the first patch for 2.5! We call it 2.5.1.

The important changes are:

  • Memory leak fixed (important for dedicated servers)
  • Muzzle flash bug fixed
  • Six new music tracks by blkrbt
  • Better loading screen. That fixed "this app does not respond" error on Vista.
  • Better sounds by tenshihan
  • Fixed choppy mouse movement with a custom 'cl_maxfps' value
  • A few map fixes by terencehill
  • Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)

Plus minor fixes found on our SourceForge Bug tracker.
Thanks for all the bug reports. Keep them coming.

We plan to release patches more frequent in the future. Maybe even once a month.

Changes:

  • Bot AI improvement for CTF: more offense, less defense
  • Bot waypoint link caching for faster map loading
  • Less smoke on explosions
  • Onslaught control point availability fix
  • MinstaGib fullbright fix
  • Nick name change flood control
  • func_breakable: spawn debris from correct origin
  • Race: Improve waypoints sprites for spectators
  • IP ban networking: fixed some serious issue
  • Menu item for occlusion queries to allow easy working around driver bugs
  • Fixed the "notarget" cheat
  • Trail for crylink particle
  • Make crylink projectile stay visible after bounce
  • Fix network spam issue with projectiles on jumppads
  • BGMScript system: synchronizing brush models and particle effects to music
  • Many new music tracks
  • Secure RCon: do not send password in plaintext (to rcon to 2.5 servers, first do rcon_secure 0 on the console)
  • New sounds
  • Fixed entity networking issue causing stuck muzzle flashes
  • Fixed a huge memory leak in the engine affecting dedicated servers
  • Better loading screen

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