Changelog 2.2.1

Visuals:

  • new Nexus skin - the old one had too much red and was confusing in team matches
  • back to original Carni model (2.1's was badly centered when walking and became harder to hit)
  • two new crosshairs, added crosshair alpha setting to menu
  • new shotgun model
  • new MG model
  • new armor/health models and HUD (thanks to tZork)
  • cells now stand on the floor instead of floating in the air for consistency
  • MG muzzle flash now attached th the player, won't lag behind him
  • CTF flag now attached to the player, won't lag behind him
  • scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
  • tChr's grenade bounce sounds
  • two new crosshair images

Features for players:

  • support for multiple campaigns
  • con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again
  • replaced single-image + wav video capture by AVI video capture
  • Nex settings for minstagib and regular gameplay now have separate cvars
  • FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work)
  • event log now contains chat bubble status to log typekills
  • separate chat area; voting also appears there for better visibility
  • new chat macro %p - player you last pointed at (that is, whose name was shown)
  • auto team selection now chooses the lowest scoring team in case of equal player counts
  • the server's map list can be shown using "cmd maplist"
  • added support for external server browser bot detection (ping = 0 for bots only)

Features for servers:

  • g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
  • g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher - so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection)
  • map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow

Features for mappers:

  • ammo/armor pickup amount can now be overridden my mappers
  • multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it
  • added support for Q3 CTF entities
  • new entities: func_rain, func_snow
  • support for animmap shaders

Changes:

  • default download speed increased because of large map downloads
  • increased Nex reload time for more even weapon balance, also reduced damage slightly

Bugfixes:

  • waypoints for runningman
  • fixed exit_cfg execution
  • fixed telefrags in team games - now the telefragger isn't punished for that
  • fixed armor "generation"
  • fixed frag redistribution on forced team change
  • fixed clientcommands remote console command injection
  • fixed negative score after team change
  • fixed sv_autoscreenshot
  • disabled fbskins in team games (to prevent blue players from appearing in red)
  • increased network timeouts to prevent disconnects when havocbots take long to link their waypoints
  • made the auto button in the team select menu the default button
  • fixed crash in curl --cancel
  • fixed fake players DoS
  • fixed deluxemapping detection to get rid of black surfaces on some maps
  • removed annoying debug print in LMS
  • fixed LMS
  • increased version at top of this file

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