News

New Developer Forums

Added by -z- 4 months ago

Developer forums have been added to the Nexuiz project at http://dev.alientrap.org -- these were created for mature discussion about the development of the game, targeted at developers and contributors.

Fans should continue to use the Alientrap Forums as a main avenue for communicating with the development team.

Nexuiz 2.5.2

Added by morfar 6 months ago

After quite a long beta period we can finally release the long awaited new version of Nexuiz - 2.5.2!

The major changes are:
• New gamemode: CTS (get from A to B). With map "CyberParcour01" by sev, and a nexrun map "Piece o' cake" by FruitieX
• Aggressor and stormkeep retextured by FruitieX
• Tutorial map by FruitieX
• TraK4-mit and TraK5 texturepacks by TraK
• New HUD by FruitieX and z
• New Scoreboard style by terencehill
• Weapon accuracy statistics by Dib (ALT key by default)
• Rocket guidance by holding down the primary fire button (seeker removed)
• Level Of Detail on all playermodels
• Video settings only show the allowed resolutions reported by your OS (not availible in AGL)
• Motion blur and damage blur by Samual
• Species gibs
• New ctf and ons bot AI

Nexuiz 2.5.1 released!

Added by morfar 11 months ago

The important changes are:
• Memory leak fixed (important for dedicated servers)
• Muzzle flash bug fixed
• Six new music tracks by blkrbt
• Better loading screen. That fixed "this app does not respond" error on Vista.
• Better sounds by tenshihan
• Fixed choppy mouse movement with a custom 'cl_maxfps' value
• A few map fixes by terencehill
• Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)

Also available in: Atom