Activity
From 02/11/2010 to 03/12/2010
03/10/2010
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05:11 pm Patches #710 (New): Glowmod gameversion fix
- Due to changes regarding game version numbers, version dependency on glowmod is no longer neecessary.
03/09/2010
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09:10 pm Patches #707: Numbered bots
- v1.1:
* Bug fixed: bots were created already numbered (1) when the previous map ended cause of expired time.
* In t...
03/07/2010
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08:41 pm Bug #709 (New): Per map effectinfo broken
- When I start the map warfare I see this error in the console:...
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08:39 pm Patches #706: Improved menu usability
- v1.2: fixed regression of v1.1 where spawn position of the tooltips was wrong in nexposee.
03/05/2010
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05:57 am Bug #704: extendmatchtime shouldn't work when timelimit is 0
- I can confirm that this fix worked for me too.
03/01/2010
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08:19 pm Patches #707 (New): Numbered bots
- Bots with the same name are progressively numbered, in this way:...
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08:15 pm Bug #665: bot_vs_human fix in CA
- Wiki formatting cut off something from the code......
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08:13 pm Patches #706: Improved menu usability
- A few of minor changes in v1.1:
* removed m_gettooltipitempos() as it suffices to just read the field origin...
* F...
02/27/2010
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09:04 pm Patches #702: Team radar: tombstones
- Nice, that looks pretty good.
02/26/2010
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11:59 pm Patches #702: Team radar: tombstones
- I like it, would be quite useful. I agree that the 3d waypoints need an off option.
I think that there should be a ... -
04:15 pm Patches #702: Team radar: tombstones
- A little video: http://www.youtube.com/watch?v=e6xXOCEZn4w
02/25/2010
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04:16 pm Patches #690: Selectable announcers
- You couldn't hear them before this whole change either, so that's not really an issue.
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03:13 pm Patches #690: Selectable announcers
- According to Taoki, if you spectate the bots you can't hear the announcements... :P
That's less critical than hearin... -
01:50 pm Feature #554: Move weapon accuracy stats to scoreboard menu
- I thought it was already in 2.5.2? :P
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05:36 am Feature #554: Move weapon accuracy stats to scoreboard menu
- will this be included in version 2.5.3?
02/24/2010
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12:02 pm Patches #690: Selectable announcers
- Thanks parasti
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09:28 am Patches #690: Selectable announcers
- Patch.
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03:42 am Feature #554 (Resolved): Move weapon accuracy stats to scoreboard menu
02/23/2010
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07:29 pm Patches #628: A "toggleset" command
- mmm... Is it out of question to just enhance the current toggle command?
If not, it could work in this way: if the... -
07:26 pm Patches #671: Enhanced chat line editing
- ... I meant here: #333
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07:24 pm Bug #665: bot_vs_human fix in CA
- Adding to the patch other 2 minor subtle OT bugs, very close to the code modified by this patch...
Looking at the co...
02/22/2010
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01:40 am Bug #652 (Resolved): wrong rocket trail
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01:38 am Feature #705 (Rejected): New Vote System
- It is called sv_vote_simple_majority_factor 0.5
02/21/2010
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08:12 pm Patches #706 (New): Improved menu usability
- * Shortcuts to change active tab (ctrl-TAB and ctrl-shift-TAB). Consequently I changed the behaviour of TAB and shift...
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08:08 pm Bug #665: bot_vs_human fix in CA
- Sorry, forgot to test a bad last minute change causing bots to leave the server each time you become spectator. Rever...
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02:00 pm Feature #705 (Rejected): New Vote System
- Many Users dont vote if a vote is called, i am not sure if this is because they dont now how, or because they dont ca...
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01:54 pm Patches #679: New tab HUD Setup + sbar preview
- Hold your horses! Me and Dib are basically recoding the HUD, breaking all current HUD patches...
02/20/2010
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09:47 pm Bug #650: Some minor bugs
- Other stuff:
* Since the code generates dinamically the cvars g_**_respawn_**, they need the exact gametype string (... -
09:43 pm Bug #704 (New): extendmatchtime shouldn't work when timelimit is 0
- extendmatchtime shouldn't work when timelimit is 0 (infinite timelimit).
This is the current alias, it may change t... -
09:38 pm Bug #703 (New): unexistent cvar for checkbox "Minimize input latency"
- The *checkbox "Minimize input latency"* in Settings-Misc toggles the cvar host_sleep but this cvar doesn't exist anym...
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09:25 pm Bug #652: wrong rocket trail
- yeah, it's fixed.
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09:23 pm Bug #665: bot_vs_human fix in CA
- Thanks for the feedback.
I tell you what happened: you joined blue team, then set bot_vs_human X, forcing X bots t... -
09:21 pm Patches #679 (New): New tab HUD Setup + sbar preview
- Thank you for the feedback.
*About 1.*: First of all, I think a less messy PlayerSetup tab wouldn't hurt at all. T... -
09:19 pm Patches #680: New cvar menu_tooltips
- Forgot to say I added radio buttons in Settings-Misc too.
To quickly test it try directly the menu th_test_menu.pk3 -
09:17 pm Patches #670: Simplified Con_DrawInput
- Mmm... maybe u meant the point of the -/+ cursor...
Well, it was introduced by Blub iirc to avoid a potential buffer... -
08:41 pm Patches #702 (New): Team radar: tombstones
- Been trying to use the team radar more in CTF, but it doesn't really provide enough useful information to make a diff...
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11:39 am Patches #596: Player sounds per character, not per model
- Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ...
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11:39 am Patches #636: Scripted trigger
- Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ...
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11:37 am Patches #635: Respawn ghosts
- Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ...
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09:38 am Patches #701 (New): Multi-jump mutator (air jumping)
- New mutator day :) This patch implements UT2004-style multi jumps (jumping multiple times in the air), with configura...
02/19/2010
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01:10 am Feature #700 (New): Start menu demo
- Demo files are played upon start up of Nexuiz in the background. To some players this is a waste of resources and tim...
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12:48 am Bug #698: Rockets can still be guided after match ends (minor issue)
- Related bug: You can also move your weapon model around after the match has ended (go to 3rd person mode to see)
02/18/2010
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07:35 pm Bug #699 (New): 'Soft shadows' cause little squares to appear over dynamic lightning
- This bug always existed for me since soft shadows were implemented. Enabling soft shadows causes little squares to di...
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06:04 pm Bug #698 (New): Rockets can still be guided after match ends (minor issue)
- I discovered a little issue in an online match today. Remaining rockets can still be guided after the match ends, eve...
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07:46 am Bug #697 (New): Incorrect texture placement on warfare
- Just a little mistake on warfare.
http://i89.photobucket.com/albums/k208/Cuinnton/Nexuiz/nexuiz000009.jpg
02/17/2010
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08:17 pm Patches #680 (New): New cvar menu_tooltips
- OK... here it is the new version 2.0:
* Now it works at runtime
* Added support to makemulti
* menu_tooltips 2 n... -
08:15 pm Feature #427: history enhancements
- I think the history of commands is not used very efficiently without a feature like this, I'd say it's used for only ...
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08:13 pm Patches #671 (New): Enhanced chat line editing
- I used to use sometimes that command too... Shouldn't that command work simply coloring the editing line only after i...
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08:12 pm Patches #670: Simplified Con_DrawInput
- POINT of this patch:
1. remove that weird +/- cursor (yes, it's in SVN and appears filling up the whole inputline).
... -
08:10 pm Patches #614 (New): sbar accuracy fix
- Crap! Forgot to update the status...
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08:31 am Bug #696 (New): Minstagun vanishing "in-Action" under certain circumstances
- On a CTF Minstagib Server it sometimes happens that the minstagun vanishes while the players are in the middle of som...
02/15/2010
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12:41 pm Patches #695 (Rejected): Glowmod crash fix
- Issue fixed.
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12:33 pm Patches #695 (Rejected): Glowmod crash fix
- Disable glowmod on ghosted items until version 2.6, for compatibility with older clients. Fixes a crash.
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10:07 am Bug #652 (Feedback): wrong rocket trail
- I'm not 100% sure, but I think this has been fixed now in the warpzone branch(es).
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10:04 am Feature #692 (Resolved): Better looking ghost items
- Yes indeed :)
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08:14 am Patches #687: Map voting: CSQC input handling, mouse selection
- FruitieX wrote:
> One little detail left: how to sync the cursor between menu/mapvote? Looks a bit silly if you open... -
07:25 am Feature #692 (Verified): Better looking ghost items
- Committed to SVN.
02/14/2010
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01:57 pm Bug #694 (New): "Symmetrical" misspelled in accident's mapinfo file. Also, "aliases" is misspelle...
- In accident's mapinfo file, "symmetrical" is spelled "symetrical".
In the console, if you type weap<TAB> in the co... -
09:36 am Bug #693 (New): Opengl2.0 Shader (GLSL) Can't be turned off in SVN
- In the menu setting -> video -> Opengl 2.0 shader (GLSL),
I can turn off it and the nexuiz restarts and it is off. B...
02/13/2010
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09:19 am Bug #665: bot_vs_human fix in CA
- This patch messes up rounds for me. A round will reset after 2 seconds or so after the countdown has ended, odd.
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09:11 am Bug #662 (New): Bot code only accepts zyms, not dpm models (Xolar)
- Oh wait, nevermind that... Changing name of issue
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09:09 am Bug #662 (Resolved): Bot code only accepts zyms, not dpm models (Xolar)
- 3. closed the issue :D
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09:07 am Bug #650: Some minor bugs
- committed the taunt range slider fix
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09:01 am Patches #680: New cvar menu_tooltips
- I too would like to see the cvars in the tooltip, maybe even by default :)
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08:59 am Patches #687: Map voting: CSQC input handling, mouse selection
- committed with the addition of using the cursor from the current menu skin (checked with the menu_skin cvar). One lit...
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08:29 am Bug #672 (Resolved): Corpses slide in ClanArena
- Should be fixed now.
02/11/2010
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02:54 pm Patches #688 (Resolved): Rocket flare.
- Committed with a slightly modified texture (added alpha, made it a little smaller)
Here are some screens, but agai... -
12:48 am Patches #690: Selectable announcers
- Just tested with two pcs, there this bug does not happen. Seems like it's only in local games against bots. Should be...
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