Activity
From 02/20/2010 to 03/21/2010
03/14/2010
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04:28 pm Feature #554: Move weapon accuracy stats to scoreboard menu
- accuracy was in 2.5.2 (press ALT to see it) but not in scoreboard screen. It will be in 2.5.3.
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02:18 pm Bug #682 (Resolved): Walking through 32qu wide gaps
- fixed in dp rev10009!
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02:13 pm Bug #694 (Resolved): "Symmetrical" misspelled in accident's mapinfo file. Also, "aliases" is miss...
- Second bug also fixed.
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11:07 am Bug #664 (Resolved): GLSL is not working proper in newest SVN
- ok, closing this then :)
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11:04 am Bug #624 (Rejected): nosound 1 is buggy
- Does not happen for me.
re-open this issue if you still have it. And maybe give more info. -
11:01 am Bug #561 (Resolved): Team kill sound
- Yes, confirmed. Thanks for the report and patch!
Fixed in r8754 -
10:43 am Bug #686 (Resolved): SVN: Blood is ALWAYS black now
- It's not black (I saw red, green, purple depending on character), so bug fixed.
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10:26 am Bug #689 (Resolved): info_location description says "message", should say "netname"
- fixed r8753
thanks -
08:59 am Bug #709: Per map effectinfo broken
- Yes, I saw this one too. Who knows maybe this is intended? But I don't think so.
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07:59 am Bug #699: 'Soft shadows' cause little squares to appear over dynamic lightning
- I dont get this using Nvidia GeForce GTX 275.
So this can be ATI driver bugs OR DP bug in combo with ATI cards.
Sa... -
07:54 am Bug #571 (Rejected): er_antilag
- Antilag does not lower your ping. It's allows you to hit your opponent even if you lag a little.
g_antilag 1,2,3 use... -
07:46 am Bug #575: Sound broken in GLX (after a few minutes of play)
- Yes, I got the same. In Ubuntu 9.10.
But -sndpcm 'hw:0,0' fixed it for me. But that does not work for everyone it se... -
07:28 am Bug #694: "Symmetrical" misspelled in accident's mapinfo file. Also, "aliases" is misspelled in g...
- First bug is fixed.
Second bug is engine-side, so someone with dp access can fix it. -
07:22 am Bug #536: Not released yet!!!
- We can't release before the other important issues is fixed.
Therefore I lower the priority to 'high'. -
07:20 am Bug #401: gibs lower fps up to 10x
- Ultimate benchmark:
Gibs on patch terrain (map firefly is good test).
Awesome fps decrease, even on my high end co... -
07:18 am Bug #693: Opengl2.0 Shader (GLSL) Can't be turned off in SVN
- Confirmed, vid_gl20 is not a saved cvar.
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07:15 am Feature #659 (Resolved): freetype2 DLL and dylib for the release
- We can assume this works.
I think we should enable TTF fonts by default. And I want to use text size 12 everywhere (... -
07:10 am Bug #650: Some minor bugs
- ok
afaik everything is fixed now except the registercmd stuff, I dunno what that is so I wont touch it :P -
05:57 am Bug #601 (Rejected): Almost deterministic crash when joining a 2.5.2 server with a SVN client
- Rejecting. This is not happening for anyone else.
If you still get this crash, reopen this issue with more info. -
05:55 am Bug #222 (Resolved): High Quality Water Reflections Have Foot Artifacts
- Fixed. It's not rendering yourself anymore.
Maybe this patch was used? who knows.
03/13/2010
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10:32 am Bug #697 (Rejected): Incorrect texture placement on warfare
- I checked myself. It's fixed :)
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10:23 am Bug #697: Incorrect texture placement on warfare
- Hmm, I think I fixed all those lamps a few weeks ago...
Can you check SVN?
03/10/2010
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05:11 pm Patches #710 (New): Glowmod gameversion fix
- Due to changes regarding game version numbers, version dependency on glowmod is no longer neecessary.
03/09/2010
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09:10 pm Patches #707: Numbered bots
- v1.1:
* Bug fixed: bots were created already numbered (1) when the previous map ended cause of expired time.
* In t...
03/07/2010
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08:41 pm Bug #709 (New): Per map effectinfo broken
- When I start the map warfare I see this error in the console:...
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08:39 pm Patches #706: Improved menu usability
- v1.2: fixed regression of v1.1 where spawn position of the tooltips was wrong in nexposee.
03/05/2010
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05:57 am Bug #704: extendmatchtime shouldn't work when timelimit is 0
- I can confirm that this fix worked for me too.
03/01/2010
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08:19 pm Patches #707 (New): Numbered bots
- Bots with the same name are progressively numbered, in this way:...
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08:15 pm Bug #665: bot_vs_human fix in CA
- Wiki formatting cut off something from the code......
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08:13 pm Patches #706: Improved menu usability
- A few of minor changes in v1.1:
* removed m_gettooltipitempos() as it suffices to just read the field origin...
* F...
02/27/2010
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09:04 pm Patches #702: Team radar: tombstones
- Nice, that looks pretty good.
02/26/2010
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11:59 pm Patches #702: Team radar: tombstones
- I like it, would be quite useful. I agree that the 3d waypoints need an off option.
I think that there should be a ... -
04:15 pm Patches #702: Team radar: tombstones
- A little video: http://www.youtube.com/watch?v=e6xXOCEZn4w
02/25/2010
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04:16 pm Patches #690: Selectable announcers
- You couldn't hear them before this whole change either, so that's not really an issue.
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03:13 pm Patches #690: Selectable announcers
- According to Taoki, if you spectate the bots you can't hear the announcements... :P
That's less critical than hearin... -
01:50 pm Feature #554: Move weapon accuracy stats to scoreboard menu
- I thought it was already in 2.5.2? :P
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05:36 am Feature #554: Move weapon accuracy stats to scoreboard menu
- will this be included in version 2.5.3?
02/24/2010
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12:02 pm Patches #690: Selectable announcers
- Thanks parasti
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09:28 am Patches #690: Selectable announcers
- Patch.
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03:42 am Feature #554 (Resolved): Move weapon accuracy stats to scoreboard menu
02/23/2010
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07:29 pm Patches #628: A "toggleset" command
- mmm... Is it out of question to just enhance the current toggle command?
If not, it could work in this way: if the... -
07:26 pm Patches #671: Enhanced chat line editing
- ... I meant here: #333
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07:24 pm Bug #665: bot_vs_human fix in CA
- Adding to the patch other 2 minor subtle OT bugs, very close to the code modified by this patch...
Looking at the co...
02/22/2010
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01:40 am Bug #652 (Resolved): wrong rocket trail
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01:38 am Feature #705 (Rejected): New Vote System
- It is called sv_vote_simple_majority_factor 0.5
02/21/2010
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08:12 pm Patches #706 (New): Improved menu usability
- * Shortcuts to change active tab (ctrl-TAB and ctrl-shift-TAB). Consequently I changed the behaviour of TAB and shift...
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08:08 pm Bug #665: bot_vs_human fix in CA
- Sorry, forgot to test a bad last minute change causing bots to leave the server each time you become spectator. Rever...
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02:00 pm Feature #705 (Rejected): New Vote System
- Many Users dont vote if a vote is called, i am not sure if this is because they dont now how, or because they dont ca...
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01:54 pm Patches #679: New tab HUD Setup + sbar preview
- Hold your horses! Me and Dib are basically recoding the HUD, breaking all current HUD patches...
02/20/2010
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09:47 pm Bug #650: Some minor bugs
- Other stuff:
* Since the code generates dinamically the cvars g_**_respawn_**, they need the exact gametype string (... -
09:43 pm Bug #704 (New): extendmatchtime shouldn't work when timelimit is 0
- extendmatchtime shouldn't work when timelimit is 0 (infinite timelimit).
This is the current alias, it may change t... -
09:38 pm Bug #703 (New): unexistent cvar for checkbox "Minimize input latency"
- The *checkbox "Minimize input latency"* in Settings-Misc toggles the cvar host_sleep but this cvar doesn't exist anym...
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09:25 pm Bug #652: wrong rocket trail
- yeah, it's fixed.
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09:23 pm Bug #665: bot_vs_human fix in CA
- Thanks for the feedback.
I tell you what happened: you joined blue team, then set bot_vs_human X, forcing X bots t... -
09:21 pm Patches #679 (New): New tab HUD Setup + sbar preview
- Thank you for the feedback.
*About 1.*: First of all, I think a less messy PlayerSetup tab wouldn't hurt at all. T... -
09:19 pm Patches #680: New cvar menu_tooltips
- Forgot to say I added radio buttons in Settings-Misc too.
To quickly test it try directly the menu th_test_menu.pk3 -
09:17 pm Patches #670: Simplified Con_DrawInput
- Mmm... maybe u meant the point of the -/+ cursor...
Well, it was introduced by Blub iirc to avoid a potential buffer... -
08:41 pm Patches #702 (New): Team radar: tombstones
- Been trying to use the team radar more in CTF, but it doesn't really provide enough useful information to make a diff...
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11:39 am Patches #596: Player sounds per character, not per model
- Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ...
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11:39 am Patches #636: Scripted trigger
- Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ...
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11:37 am Patches #635: Respawn ghosts
- Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ...
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09:38 am Patches #701 (New): Multi-jump mutator (air jumping)
- New mutator day :) This patch implements UT2004-style multi jumps (jumping multiple times in the air), with configura...
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