Activity

From 02/20/2010 to 03/21/2010

03/14/2010

04:28 pm Feature #554: Move weapon accuracy stats to scoreboard menu
accuracy was in 2.5.2 (press ALT to see it) but not in scoreboard screen. It will be in 2.5.3. morfar
02:18 pm Bug #682 (Resolved): Walking through 32qu wide gaps
fixed in dp rev10009! morfar
02:13 pm Bug #694 (Resolved): "Symmetrical" misspelled in accident's mapinfo file. Also, "aliases" is miss...
Second bug also fixed. morfar
11:07 am Bug #664 (Resolved): GLSL is not working proper in newest SVN
ok, closing this then :) morfar
11:04 am Bug #624 (Rejected): nosound 1 is buggy
Does not happen for me.
re-open this issue if you still have it. And maybe give more info.
morfar
11:01 am Bug #561 (Resolved): Team kill sound
Yes, confirmed. Thanks for the report and patch!
Fixed in r8754
morfar
10:43 am Bug #686 (Resolved): SVN: Blood is ALWAYS black now
It's not black (I saw red, green, purple depending on character), so bug fixed. morfar
10:26 am Bug #689 (Resolved): info_location description says "message", should say "netname"
fixed r8753
thanks
morfar
08:59 am Bug #709: Per map effectinfo broken
Yes, I saw this one too. Who knows maybe this is intended? But I don't think so. morfar
07:59 am Bug #699: 'Soft shadows' cause little squares to appear over dynamic lightning
I dont get this using Nvidia GeForce GTX 275.
So this can be ATI driver bugs OR DP bug in combo with ATI cards.
Sa...
morfar
07:54 am Bug #571 (Rejected): er_antilag
Antilag does not lower your ping. It's allows you to hit your opponent even if you lag a little.
g_antilag 1,2,3 use...
morfar
07:46 am Bug #575: Sound broken in GLX (after a few minutes of play)
Yes, I got the same. In Ubuntu 9.10.
But -sndpcm 'hw:0,0' fixed it for me. But that does not work for everyone it se...
morfar
07:28 am Bug #694: "Symmetrical" misspelled in accident's mapinfo file. Also, "aliases" is misspelled in g...
First bug is fixed.
Second bug is engine-side, so someone with dp access can fix it.
morfar
07:22 am Bug #536: Not released yet!!!
We can't release before the other important issues is fixed.
Therefore I lower the priority to 'high'.
morfar
07:20 am Bug #401: gibs lower fps up to 10x
Ultimate benchmark:
Gibs on patch terrain (map firefly is good test).
Awesome fps decrease, even on my high end co...
morfar
07:18 am Bug #693: Opengl2.0 Shader (GLSL) Can't be turned off in SVN
Confirmed, vid_gl20 is not a saved cvar. morfar
07:15 am Feature #659 (Resolved): freetype2 DLL and dylib for the release
We can assume this works.
I think we should enable TTF fonts by default. And I want to use text size 12 everywhere (...
morfar
07:10 am Bug #650: Some minor bugs
ok
afaik everything is fixed now except the registercmd stuff, I dunno what that is so I wont touch it :P
morfar
05:57 am Bug #601 (Rejected): Almost deterministic crash when joining a 2.5.2 server with a SVN client
Rejecting. This is not happening for anyone else.
If you still get this crash, reopen this issue with more info.
morfar
05:55 am Bug #222 (Resolved): High Quality Water Reflections Have Foot Artifacts
Fixed. It's not rendering yourself anymore.
Maybe this patch was used? who knows.
morfar

03/13/2010

10:32 am Bug #697 (Rejected): Incorrect texture placement on warfare
I checked myself. It's fixed :) morfar
10:23 am Bug #697: Incorrect texture placement on warfare
Hmm, I think I fixed all those lamps a few weeks ago...
Can you check SVN?
morfar

03/10/2010

05:11 pm Patches #710 (New): Glowmod gameversion fix
Due to changes regarding game version numbers, version dependency on glowmod is no longer neecessary. MirceaKitsune

03/09/2010

09:10 pm Patches #707: Numbered bots
v1.1:
* Bug fixed: bots were created already numbered (1) when the previous map ended cause of expired time.
* In t...
terencehill

03/07/2010

08:41 pm Bug #709 (New): Per map effectinfo broken
When I start the map warfare I see this error in the console:... terencehill
08:39 pm Patches #706: Improved menu usability
v1.2: fixed regression of v1.1 where spawn position of the tooltips was wrong in nexposee. terencehill

03/05/2010

05:57 am Bug #704: extendmatchtime shouldn't work when timelimit is 0
I can confirm that this fix worked for me too. idakus

03/01/2010

08:19 pm Patches #707 (New): Numbered bots
Bots with the same name are progressively numbered, in this way:... terencehill
08:15 pm Bug #665: bot_vs_human fix in CA
Wiki formatting cut off something from the code...... terencehill
08:13 pm Patches #706: Improved menu usability
A few of minor changes in v1.1:
* removed m_gettooltipitempos() as it suffices to just read the field origin...
* F...
terencehill

02/27/2010

09:04 pm Patches #702: Team radar: tombstones
Nice, that looks pretty good. parasti

02/26/2010

11:59 pm Patches #702: Team radar: tombstones
I like it, would be quite useful. I agree that the 3d waypoints need an off option.
I think that there should be a ...
Cuinn
04:15 pm Patches #702: Team radar: tombstones
A little video: http://www.youtube.com/watch?v=e6xXOCEZn4w parasti

02/25/2010

04:16 pm Patches #690: Selectable announcers
You couldn't hear them before this whole change either, so that's not really an issue. parasti
03:13 pm Patches #690: Selectable announcers
According to Taoki, if you spectate the bots you can't hear the announcements... :P
That's less critical than hearin...
FruitieX
01:50 pm Feature #554: Move weapon accuracy stats to scoreboard menu
I thought it was already in 2.5.2? :P FruitieX
05:36 am Feature #554: Move weapon accuracy stats to scoreboard menu
will this be included in version 2.5.3? Cuinn

02/24/2010

12:02 pm Patches #690: Selectable announcers
Thanks parasti MirceaKitsune
09:28 am Patches #690: Selectable announcers
Patch. parasti
03:42 am Feature #554 (Resolved): Move weapon accuracy stats to scoreboard menu
FruitieX

02/23/2010

07:29 pm Patches #628: A "toggleset" command
mmm... Is it out of question to just enhance the current toggle command?
If not, it could work in this way: if the...
terencehill
07:26 pm Patches #671: Enhanced chat line editing
... I meant here: #333 terencehill
07:24 pm Bug #665: bot_vs_human fix in CA
Adding to the patch other 2 minor subtle OT bugs, very close to the code modified by this patch...
Looking at the co...
terencehill

02/22/2010

01:40 am Bug #652 (Resolved): wrong rocket trail
FruitieX
01:38 am Feature #705 (Rejected): New Vote System
It is called sv_vote_simple_majority_factor 0.5 FruitieX

02/21/2010

08:12 pm Patches #706 (New): Improved menu usability
* Shortcuts to change active tab (ctrl-TAB and ctrl-shift-TAB). Consequently I changed the behaviour of TAB and shift... terencehill
08:08 pm Bug #665: bot_vs_human fix in CA
Sorry, forgot to test a bad last minute change causing bots to leave the server each time you become spectator. Rever... terencehill
02:00 pm Feature #705 (Rejected): New Vote System
Many Users dont vote if a vote is called, i am not sure if this is because they dont now how, or because they dont ca... ArgeadGER
01:54 pm Patches #679: New tab HUD Setup + sbar preview
Hold your horses! Me and Dib are basically recoding the HUD, breaking all current HUD patches... FruitieX

02/20/2010

09:47 pm Bug #650: Some minor bugs
Other stuff:
* Since the code generates dinamically the cvars g_**_respawn_**, they need the exact gametype string (...
terencehill
09:43 pm Bug #704 (New): extendmatchtime shouldn't work when timelimit is 0
extendmatchtime shouldn't work when timelimit is 0 (infinite timelimit).
This is the current alias, it may change t...
terencehill
09:38 pm Bug #703 (New): unexistent cvar for checkbox "Minimize input latency"
The *checkbox "Minimize input latency"* in Settings-Misc toggles the cvar host_sleep but this cvar doesn't exist anym... terencehill
09:25 pm Bug #652: wrong rocket trail
yeah, it's fixed. terencehill
09:23 pm Bug #665: bot_vs_human fix in CA
Thanks for the feedback.
I tell you what happened: you joined blue team, then set bot_vs_human X, forcing X bots t...
terencehill
09:21 pm Patches #679 (New): New tab HUD Setup + sbar preview
Thank you for the feedback.
*About 1.*: First of all, I think a less messy PlayerSetup tab wouldn't hurt at all. T...
terencehill
09:19 pm Patches #680: New cvar menu_tooltips
Forgot to say I added radio buttons in Settings-Misc too.
To quickly test it try directly the menu th_test_menu.pk3
terencehill
09:17 pm Patches #670: Simplified Con_DrawInput
Mmm... maybe u meant the point of the -/+ cursor...
Well, it was introduced by Blub iirc to avoid a potential buffer...
terencehill
08:41 pm Patches #702 (New): Team radar: tombstones
Been trying to use the team radar more in CTF, but it doesn't really provide enough useful information to make a diff... parasti
11:39 am Patches #596: Player sounds per character, not per model
Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ... MirceaKitsune
11:39 am Patches #636: Scripted trigger
Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ... MirceaKitsune
11:37 am Patches #635: Respawn ghosts
Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ... MirceaKitsune
09:38 am Patches #701 (New): Multi-jump mutator (air jumping)
New mutator day :) This patch implements UT2004-style multi jumps (jumping multiple times in the air), with configura... MirceaKitsune
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