Activity

From 02/11/2010 to 03/12/2010

03/10/2010

05:11 pm Patches #710 (New): Glowmod gameversion fix
Due to changes regarding game version numbers, version dependency on glowmod is no longer neecessary. MirceaKitsune

03/09/2010

09:10 pm Patches #707: Numbered bots
v1.1:
* Bug fixed: bots were created already numbered (1) when the previous map ended cause of expired time.
* In t...
terencehill

03/07/2010

08:41 pm Bug #709 (New): Per map effectinfo broken
When I start the map warfare I see this error in the console:... terencehill
08:39 pm Patches #706: Improved menu usability
v1.2: fixed regression of v1.1 where spawn position of the tooltips was wrong in nexposee. terencehill

03/05/2010

05:57 am Bug #704: extendmatchtime shouldn't work when timelimit is 0
I can confirm that this fix worked for me too. idakus

03/01/2010

08:19 pm Patches #707 (New): Numbered bots
Bots with the same name are progressively numbered, in this way:... terencehill
08:15 pm Bug #665: bot_vs_human fix in CA
Wiki formatting cut off something from the code...... terencehill
08:13 pm Patches #706: Improved menu usability
A few of minor changes in v1.1:
* removed m_gettooltipitempos() as it suffices to just read the field origin...
* F...
terencehill

02/27/2010

09:04 pm Patches #702: Team radar: tombstones
Nice, that looks pretty good. parasti

02/26/2010

11:59 pm Patches #702: Team radar: tombstones
I like it, would be quite useful. I agree that the 3d waypoints need an off option.
I think that there should be a ...
Cuinn
04:15 pm Patches #702: Team radar: tombstones
A little video: http://www.youtube.com/watch?v=e6xXOCEZn4w parasti

02/25/2010

04:16 pm Patches #690: Selectable announcers
You couldn't hear them before this whole change either, so that's not really an issue. parasti
03:13 pm Patches #690: Selectable announcers
According to Taoki, if you spectate the bots you can't hear the announcements... :P
That's less critical than hearin...
FruitieX
01:50 pm Feature #554: Move weapon accuracy stats to scoreboard menu
I thought it was already in 2.5.2? :P FruitieX
05:36 am Feature #554: Move weapon accuracy stats to scoreboard menu
will this be included in version 2.5.3? Cuinn

02/24/2010

12:02 pm Patches #690: Selectable announcers
Thanks parasti MirceaKitsune
09:28 am Patches #690: Selectable announcers
Patch. parasti
03:42 am Feature #554 (Resolved): Move weapon accuracy stats to scoreboard menu
FruitieX

02/23/2010

07:29 pm Patches #628: A "toggleset" command
mmm... Is it out of question to just enhance the current toggle command?
If not, it could work in this way: if the...
terencehill
07:26 pm Patches #671: Enhanced chat line editing
... I meant here: #333 terencehill
07:24 pm Bug #665: bot_vs_human fix in CA
Adding to the patch other 2 minor subtle OT bugs, very close to the code modified by this patch...
Looking at the co...
terencehill

02/22/2010

01:40 am Bug #652 (Resolved): wrong rocket trail
FruitieX
01:38 am Feature #705 (Rejected): New Vote System
It is called sv_vote_simple_majority_factor 0.5 FruitieX

02/21/2010

08:12 pm Patches #706 (New): Improved menu usability
* Shortcuts to change active tab (ctrl-TAB and ctrl-shift-TAB). Consequently I changed the behaviour of TAB and shift... terencehill
08:08 pm Bug #665: bot_vs_human fix in CA
Sorry, forgot to test a bad last minute change causing bots to leave the server each time you become spectator. Rever... terencehill
02:00 pm Feature #705 (Rejected): New Vote System
Many Users dont vote if a vote is called, i am not sure if this is because they dont now how, or because they dont ca... ArgeadGER
01:54 pm Patches #679: New tab HUD Setup + sbar preview
Hold your horses! Me and Dib are basically recoding the HUD, breaking all current HUD patches... FruitieX

02/20/2010

09:47 pm Bug #650: Some minor bugs
Other stuff:
* Since the code generates dinamically the cvars g_**_respawn_**, they need the exact gametype string (...
terencehill
09:43 pm Bug #704 (New): extendmatchtime shouldn't work when timelimit is 0
extendmatchtime shouldn't work when timelimit is 0 (infinite timelimit).
This is the current alias, it may change t...
terencehill
09:38 pm Bug #703 (New): unexistent cvar for checkbox "Minimize input latency"
The *checkbox "Minimize input latency"* in Settings-Misc toggles the cvar host_sleep but this cvar doesn't exist anym... terencehill
09:25 pm Bug #652: wrong rocket trail
yeah, it's fixed. terencehill
09:23 pm Bug #665: bot_vs_human fix in CA
Thanks for the feedback.
I tell you what happened: you joined blue team, then set bot_vs_human X, forcing X bots t...
terencehill
09:21 pm Patches #679 (New): New tab HUD Setup + sbar preview
Thank you for the feedback.
*About 1.*: First of all, I think a less messy PlayerSetup tab wouldn't hurt at all. T...
terencehill
09:19 pm Patches #680: New cvar menu_tooltips
Forgot to say I added radio buttons in Settings-Misc too.
To quickly test it try directly the menu th_test_menu.pk3
terencehill
09:17 pm Patches #670: Simplified Con_DrawInput
Mmm... maybe u meant the point of the -/+ cursor...
Well, it was introduced by Blub iirc to avoid a potential buffer...
terencehill
08:41 pm Patches #702 (New): Team radar: tombstones
Been trying to use the team radar more in CTF, but it doesn't really provide enough useful information to make a diff... parasti
11:39 am Patches #596: Player sounds per character, not per model
Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ... MirceaKitsune
11:39 am Patches #636: Scripted trigger
Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ... MirceaKitsune
11:37 am Patches #635: Respawn ghosts
Has any decision been taken about this change? I'd be grateful if someone could check it and mention what else needs ... MirceaKitsune
09:38 am Patches #701 (New): Multi-jump mutator (air jumping)
New mutator day :) This patch implements UT2004-style multi jumps (jumping multiple times in the air), with configura... MirceaKitsune

02/19/2010

01:10 am Feature #700 (New): Start menu demo
Demo files are played upon start up of Nexuiz in the background. To some players this is a waste of resources and tim... Cuinn
12:48 am Bug #698: Rockets can still be guided after match ends (minor issue)
Related bug: You can also move your weapon model around after the match has ended (go to 3rd person mode to see) FruitieX

02/18/2010

07:35 pm Bug #699 (New): 'Soft shadows' cause little squares to appear over dynamic lightning
This bug always existed for me since soft shadows were implemented. Enabling soft shadows causes little squares to di... MirceaKitsune
06:04 pm Bug #698 (New): Rockets can still be guided after match ends (minor issue)
I discovered a little issue in an online match today. Remaining rockets can still be guided after the match ends, eve... MirceaKitsune
07:46 am Bug #697 (New): Incorrect texture placement on warfare
Just a little mistake on warfare.
http://i89.photobucket.com/albums/k208/Cuinnton/Nexuiz/nexuiz000009.jpg
Cuinn

02/17/2010

08:17 pm Patches #680 (New): New cvar menu_tooltips
OK... here it is the new version 2.0:
* Now it works at runtime
* Added support to makemulti
* menu_tooltips 2 n...
terencehill
08:15 pm Feature #427: history enhancements
I think the history of commands is not used very efficiently without a feature like this, I'd say it's used for only ... terencehill
08:13 pm Patches #671 (New): Enhanced chat line editing
I used to use sometimes that command too... Shouldn't that command work simply coloring the editing line only after i... terencehill
08:12 pm Patches #670: Simplified Con_DrawInput
POINT of this patch:
1. remove that weird +/- cursor (yes, it's in SVN and appears filling up the whole inputline).
...
terencehill
08:10 pm Patches #614 (New): sbar accuracy fix
Crap! Forgot to update the status... terencehill
08:31 am Bug #696 (New): Minstagun vanishing "in-Action" under certain circumstances
On a CTF Minstagib Server it sometimes happens that the minstagun vanishes while the players are in the middle of som... eL_Bart0

02/15/2010

12:41 pm Patches #695 (Rejected): Glowmod crash fix
Issue fixed. MirceaKitsune
12:33 pm Patches #695 (Rejected): Glowmod crash fix
Disable glowmod on ghosted items until version 2.6, for compatibility with older clients. Fixes a crash. MirceaKitsune
10:07 am Bug #652 (Feedback): wrong rocket trail
I'm not 100% sure, but I think this has been fixed now in the warpzone branch(es). FruitieX
10:04 am Feature #692 (Resolved): Better looking ghost items
Yes indeed :) FruitieX
08:14 am Patches #687: Map voting: CSQC input handling, mouse selection
FruitieX wrote:
> One little detail left: how to sync the cursor between menu/mapvote? Looks a bit silly if you open...
parasti
07:25 am Feature #692 (Verified): Better looking ghost items
Committed to SVN. MirceaKitsune

02/14/2010

01:57 pm Bug #694 (New): "Symmetrical" misspelled in accident's mapinfo file. Also, "aliases" is misspelle...
In accident's mapinfo file, "symmetrical" is spelled "symetrical".
In the console, if you type weap<TAB> in the co...
MooKow
09:36 am Bug #693 (New): Opengl2.0 Shader (GLSL) Can't be turned off in SVN
In the menu setting -> video -> Opengl 2.0 shader (GLSL),
I can turn off it and the nexuiz restarts and it is off. B...
helloworld1

02/13/2010

09:19 am Bug #665: bot_vs_human fix in CA
This patch messes up rounds for me. A round will reset after 2 seconds or so after the countdown has ended, odd. FruitieX
09:11 am Bug #662 (New): Bot code only accepts zyms, not dpm models (Xolar)
Oh wait, nevermind that... Changing name of issue FruitieX
09:09 am Bug #662 (Resolved): Bot code only accepts zyms, not dpm models (Xolar)
3. closed the issue :D FruitieX
09:07 am Bug #650: Some minor bugs
committed the taunt range slider fix FruitieX
09:01 am Patches #680: New cvar menu_tooltips
I too would like to see the cvars in the tooltip, maybe even by default :) FruitieX
08:59 am Patches #687: Map voting: CSQC input handling, mouse selection
committed with the addition of using the cursor from the current menu skin (checked with the menu_skin cvar). One lit... FruitieX
08:29 am Bug #672 (Resolved): Corpses slide in ClanArena
Should be fixed now. FruitieX

02/11/2010

02:54 pm Patches #688 (Resolved): Rocket flare.
Committed with a slightly modified texture (added alpha, made it a little smaller)
Here are some screens, but agai...
FruitieX
12:48 am Patches #690: Selectable announcers
Just tested with two pcs, there this bug does not happen. Seems like it's only in local games against bots. Should be... FruitieX
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