Bug #561
Team kill sound
| Status: | Resolved | Start: | 10/06/2009 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assigned to: | - | % Done: | 100% |
|
| Category: | Server | |||
| Target version: | 2.5.3 | |||
| Votes: | 0 |
Description
The nasty team kill sound doesn't play the very first time you hit a fellow team member. It only fails after the server has started, or after a change of map. You do receive a damage penalty.
I assume this is a sound caching issue.
History
Updated by Samual 10 months ago
- Status changed from New to Feedback
Actually, i'm pretty sure this is on purpose. As playing with developer 100 doesn't raise any notifications of a caching issue. I'm on my laptop right now, and can't test this fully, but I will tomorrow. If there is no problem (Which, I want this feature anyway..) then I will close this. For now, feedback.
Updated by Samual 10 months ago
- Status changed from Feedback to Resolved
- % Done changed from 0 to 100
Yes, this is done on purpose.
Updated by Spaceman 7 months ago
- File type_hit.diff added
- Status changed from Resolved to New
This little diff pre-caches "the nasty team kill sound" which means that it is played the first time you hit a team member.