Bug #511
Rocket projectiles stop moving and face down after being fired!!!
| Status: | Resolved | Start: | 08/29/2009 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assigned to: | - | % Done: | 0% |
|
| Category: | Weapons | |||
| Target version: | 2.5.2 | |||
| Votes: | 1 |
Description
I noticed on latest SVN compiled with latest fteqcc, my rockets get stuck in mid air and stay there until their lifetime is up!!!
developer 100 tells me "Got a NaN velocity on entity #149 (rocket)" -- Of course the number changes with different matches, but.
I think it's the latest fteqcc revision that's doing it, i'll try an older one (3345)
EDIT: Video here: http://samual.nexuizninjaz.com/dpvideo018.ogv
History
Updated by Samual 11 months ago
Update: 3345 does NOT do this, only latest (3362) fteqcc does it.
Also, make sure you give it some time to happen. Usually happens for me 1 out of 20 shots.
Updated by FruitieX 11 months ago
Does this happen with Blub's git fteqcc? If not, I'd suppose it's not relevant for 2.5.2, as the release will (hopefully) be compiled with this.
Updated by Samual 11 months ago
- Category changed from Weapons to QC / VM
- Priority changed from Immediate to Normal
- Target version deleted (
2.5.2)
FruitieX is right, we'll most likely use Blubs fteqcc. However, this is still there for Spikes fteqcc. Someone needs to alert him about these problems :)
Updated by morfar 11 months ago
looks like this map bug http://www.youtube.com/watch?v=MwExtss_SUU
but dunno if this is a map bug
Updated by Samual 11 months ago
- Category changed from QC / VM to Weapons
- Target version set to 2.5.2
Actually I discovered this DOES still happen in revision 3345, I just didn't notice the first time I tested. This needs to be looked at again.
Updated by Samual 11 months ago
Blub fixed Spikes fteqcc, this can be closed. BTW FruitieX, this is probably because you use Blubs git checkout :P
Anyway, funny video of the failure of fteqcc: http://samual.nexuizninjaz.com/dpvideo019.ogv