tZork
- Email:
- Registered on: 05/06/2009
- Last connection: 03/02/2010
Projects
- Nexuiz (Developer, 05/06/2009)
Activity
Reported issues: 8
02/28/2010
- 02:33 PM Nexuiz Revision 8683: Vehicle Spiderbot: Get rid of any cursor_* Make aim accurate, even in chase mode. ...
- Vehicle Spiderbot: Get rid of any cursor_* Make aim accurate, even in chase mode. Make rockets guided as long as you hold the secondary, when released rockets track the last spot aimed at before letting go. Do not refire rocket volleys as long as ...
- 07:09 AM Nexuiz Revision 8682: New hud for spiderbot and racer
- New hud for spiderbot and racer
02/26/2010
- 09:14 PM Nexuiz Revision 8674: Vehicle racer: Ground-huger rockets. Autoaim Z correction for laser cannons (ma...
- Vehicle racer: Ground-huger rockets. Autoaim Z correction for laser cannons (makes aiming possible in 3rd person view)
02/24/2010
- 05:36 PM Nexuiz Revision 8669: fix warning
- fix warning
- 03:18 PM Nexuiz Revision 8666: Turret fusionreactor: Fix top location Add a small flash effect to target when it ...
- Turret fusionreactor: Fix top location Add a small flash effect to target when it recharges a unit Fix bbox Top part variable spin speed depending on stored energy. Tweak config Turret tessa: Tweak top animation, get rid of unnecessary field defi...
02/18/2010
- 04:28 PM Nexuiz Revision 8652: Better "drop to ground" for vehicles and moving turrets.
- Better "drop to ground" for vehicles and moving turrets.
02/06/2010
- 07:13 PM Nexuiz Feature #659: freetype2 DLL and dylib for the release
- Works fine, even works w/o miserable fail when the engine is to old. just a bit of font mismatch in zoomout menu. add it. now. =)
01/17/2010
- 04:06 PM Nexuiz Revision 8516: add monster_zombie.cfg
- add monster_zombie.cfg
01/11/2010
- 12:42 PM Nexuiz Revision 8496: Ehh.. make last commit work.
- Ehh.. make last commit work.
- 12:38 PM Nexuiz Revision 8495: check for broken md3 models in engine, cry & die if detected when using turrets.
- check for broken md3 models in engine, cry & die if detected when using turrets.
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